Rise of the False Dawn
- Meditation: When a character takes time to center himself and reconnect with the Sacred Mother on a personal level, he can sometimes regain Gnosis. The character must spend at least an hour in one place, focusing on his deeply spiritual side. The player rolls Wits + Enigmas (difficulty 8). For each success, the character regains one Gnosis point, up to a maximum of one point per hour of meditation; additional successes are lost. A Garou can only meditate to regain Gnosis once per day. The difficulty increases by one for each extra day a character attempts it in the same week, to a maximum difficulty of 10. The spirits are gracious, but not always generous.
- Sacred Hunt: The Sacred Hunt is one of the most frequently performed activities at Garou moots. The chosen prey — an Engling — is summoned and then hunted down. This activity can be done in either the Umbra or on Earth. After the prey has been caught and “killed,” werewolves who have taken part in the hunt give thanks to the spirit for the gift of its life. All who participate in the hunt replenish their Gnosis pools completely.
- Bargaining with Spirits: Ritual hunts are not the only way to get Gnosis out of a spirit; the soft sell can work just as well. A werewolf can simply ask a spirit to share some of its Gnosis. The character must be able to speak in the spirit language through the use of a Gift or similar. The spirit may ask the character to perform some task before it shares its life force with the Garou. Once the bargain is completed, the spirit spends an amount of Essence, and the werewolf gains that many points of Gnosis.
- Between Stories: In the downtime between new tales, the players can make a Charisma + Enigmas roll to regain some Gnosis. Each success on this roll refreshes one point of Gnosis.